Is this an accurate visual reflection of how Precure fans feels when watching the show these days?
duckroll said:
Is this an accurate visual reflection of how Precure fans feels when watching the show these days?
and this cat was saying: "please stop bullying my friend" in this cut :P
But the show is good.
Also Sato is the AD on episode 40 next week!
 
Date Nov 7, 2014 User Habarudo Rating Safe Score 0 Hidden 1
Which version is this though? Yamakan infamously re-edited this episode for the DVD/home release to lower the frame count as he was upset the animators went above the allowed frame count for the episode, thus going over budget.
It's Numata's ep2 that got nerfed in the disc release, this one should be fine. Fugo episode, pretty great!
kViN said:
It's Numata's ep2 that got nerfed in the disc release, this one should be fine. Fugo episode, pretty great!
That's the one, my memory is not as good as it once was.
Kraker2k said:
Which version is this though?
It's the blu-ray version.
Why would he lower the framerate if they were already drawn? Just to be passive-aggressive?
Galap said:
Why would he lower the framerate if they were already drawn? Just to be passive-aggressive?
Yeah, it was obviously in vain with the episode already done. If the animation director goes overboard and "wastes" too many resources (keeping that under control was Yamakan's job to begin with, no one tell him) then the damage is already done, no point in going back and changing stuff around. You could claim it's for the sake of consistency but a) who the hell blatantly lowers the quality of an episode so that it looks more like the rest of the show b) it's Kannagi, there's plenty of other instances of outstanding character animation.
 
Effects and explosions should be Hashimoto's work, the character stuff in the middle were animated by Kawajiri.
 
Maybe the work of Masayuki Sato? Don't really know his work. Toei bros feel free to chime in.
 
Date Nov 7, 2014 User Habarudo Rating Safe Score 0
 
Haha looks like you were quick to the draw this time friend. Good stuff from Mir as usual.
 
Date Nov 6, 2014 User Maderug Rating Safe Score 0
 
Masami Goto, Yasushi Muraki, and several other great animators worked on this game. Will upload more stuff later. Too bad games in the 90s had really low resolutions. :(
This might the best irano circus ever made.
How much FPS did this one run at? Looks higher than usual.
Does anyone know how the animators maintain consistency of all the complex forms when animating mecha?

I know this is a task for any animation, but it seems particularly a challenge for mecha animation.
pkoduah said:
Does anyone know how the animators maintain consistency of all the complex forms when animating mecha?

I know this is a task for any animation, but it seems particularly a challenge for mecha animation.
From what I gather it's often down to the skill of the animator, especially at high levels like this. There are times when animators will be provided plastic model replecas to help with the process, but some animators can simply look at model sheets and can visualise the forms in their minds eye and animate from there.
 
 
These were definitely the parts Studio 4c did.