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Which version is this though? Yamakan infamously re-edited this episode for the DVD/home release to lower the frame count as he was upset the animators went above the allowed frame count for the episode, thus going over budget.
Galap said: Why would he lower the framerate if they were already drawn? Just to be passive-aggressive?
Yeah, it was obviously in vain with the episode already done. If the animation director goes overboard and "wastes" too many resources (keeping that under control was Yamakan's job to begin with, no one tell him) then the damage is already done, no point in going back and changing stuff around. You could claim it's for the sake of consistency but a) who the hell blatantly lowers the quality of an episode so that it looks more like the rest of the show b) it's Kannagi, there's plenty of other instances of outstanding character animation.
Masami Goto, Yasushi Muraki, and several other great animators worked on this game. Will upload more stuff later. Too bad games in the 90s had really low resolutions. :(
pkoduah said: Does anyone know how the animators maintain consistency of all the complex forms when animating mecha?
I know this is a task for any animation, but it seems particularly a challenge for mecha animation.
From what I gather it's often down to the skill of the animator, especially at high levels like this. There are times when animators will be provided plastic model replecas to help with the process, but some animators can simply look at model sheets and can visualise the forms in their minds eye and animate from there.
duckroll
over 9 years agoosama a
over 9 years agoaers
over 9 years agoAlso Sato is the AD on episode 40 next week!
Kraker2k
over 9 years agokViN
over 9 years agoKraker2k
over 9 years agoHabarudo
over 9 years agoGalap
over 9 years agokViN
over 9 years agoduckroll
over 9 years agoKraker2k
over 9 years agoosama a
over 9 years agoSato tweet about what he did in that episode
khwan
over 9 years agohttp://bbs.saraba1st.com/2b/thread-740819-1-1.html
SakugaDaichi
over 9 years agosakugaku
over 9 years agoponkts
over 9 years agoduckroll
over 9 years agosakugaku
over 9 years agoJanEstra
over 9 years agopkoduah
over 9 years agoI know this is a task for any animation, but it seems particularly a challenge for mecha animation.
Kraker2k
over 9 years agopaeses
over 9 years agopommegrant
over 9 years ago