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Hiraoka for the effects in the last cut.
Been looking at a lot of rotoscoped animation lately, really brings that idea to me that rotoscoping like CGI can be used in some pretty powerful and impactful ways, but just like CGI, it only occasionally does work effectively in a scene's favor. Usually people use it for very expressive character acting, dancing scenes or sport related shenanigans, but I personally think that these types of very subtle movements can really work well with rotoscoping, stuff like slow arm/hand movement (or others distinct parts of the body in general) or walk cycles (Like some of the ones in Kizumonogatari), or even extremely specific stuff that needs a ridiculous amount of experience and time to be pulled off consistently...

Thanks for reading my TedTalk, good night.