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I'd be pretty upset if these were deleted for being (almost) full CG! If this isn't sakuga, idk what is!

With CG anime coming more and more into it's own and not trying to ape 2D animation too much, it has become a pretty exciting medium and denying it entry in the booru to me would just seem petty. I don't know how anyone could justify saying this isn't good animation. At the very least I hope you guys have a healthy discussion about it and don't just dismiss it outright!
kotokid said:
I'd be pretty upset if these were deleted for being (almost) full CG! If this isn't sakuga, idk what is!
I'm not sure if this is gonna last long...
I think Houseki is a special case from how much it's composition is inspired by classic anime. However, I wonder in this case how we manage the credits? In 2D it's quite simple, it's the one who draws the key animations from whatever scene but here? Is it the storyboarder who imagined the dynamic of the scene? is it Diamond animator or the background artist? I'd really like to have a more in-depth vision on the animation process of this project since I feel a lot more than traditional animation that it's the agency of different talents that makes this scene so powerful.

It would be very easy to screw up and make the unwatchable. I feel the scene isn't even perfect: for example it's still slightly awkward when Diamond gets out of the forest in the plain and the next scene when she arrives at the Palace. But damn did this forest run felt impressive.

Honestly if we don't credit 3D works on this site, I think it would be damageable, as we are sure to see a lot more 3D works as time pass on from people that come out of 2D animation.
kotokid said:
I don't know how anyone could justify saying this isn't good animation.
I can justifiably say it's not sakuga. Sakuga doesn't mean good animation.
I'm so furiously angry that 3D works aren't allowed on this database. Such incredible talent and effort goes into making this possible. This clip alone displays everything that I believe sakuga represents. To ignore the love of animation being poured into cuts like these is extremely close minded and pointless.

We don't need a 3D sakuga database, just like we don't need a western sakuga database, or a web-exclusive animation database. This is the place for this kind of clip.
Sakuga doesn't mean good animation.
Come again?
grognarg said:
I can justifiably say it's not sakuga. Sakuga doesn't mean good animation.
You lost me after "I"
Seligrafo said:
I'm so furiously angry that 3D works aren't allowed on this database. Such incredible talent and effort goes into making this possible. This clip alone displays everything that I believe sakuga represents. To ignore the love of animation being poured into cuts like these is extremely close minded and pointless.

We don't need a 3D sakuga database, just like we don't need a western sakuga database, or a web-exclusive animation database. This is the place for this kind of clip.
Then you might as well upload clips from Berserk 2016 and 2017.
qwack said:
Then you might as well upload clips from Berserk 2016 and 2017.
If the cuts are good, then yeah? Dumb argument.
Berserk had some interesting ideas, problem is that the production was dead before it even began.

But the dynamism of this scene reminded me a bit of Knights of Sidonia. I didn't watch much but I remember the first fight made a great impression on me because of the same idea of dynamism and camera movement that made the fight even more exciting than in the manga.
Seligrafo said:
If the cuts are good, then yeah? Dumb argument.
By all means. Surprise me. Prove me wrong. THEN call this a dumb argument.
Carmichael said:
Berserk had some interesting ideas, problem is that the production was dead before it even began.

But the dynamism of this scene reminded me a bit of Knights of Sidonia. I didn't watch much but I remember the first fight made a great impression on me because of the same idea of dynamism and camera movement that made the fight even more exciting than in the manga.
They didn't even bother hiring a character designer for the show. That's one of the bad things about the anime. It's frustrating to see. THIS anime this "houseki no kuni" doesn't seem that bad (so far) but it looks far more tolerable than Berserk 2016 and 2017.
If this actually gets approved please upload gatyapens EDs and movies next thnx
Honestly, I'm not impressed with the action in this show. The character animation is where it truly shines, it's finally great to have a CG anime that doesn't awkwardly ape the usually stiff character animation of 2D TV anime.
MerrBear said:
Come again?
'sakuga' is to "good animation" as 'anime' is to "japanese animation." Western SAKUGA fandom has misappropriated the word. The real definition of the word "sakuga" depends on context. Broadly speaking it means "picture making." The term is often used for illustrations and manga, which are obviously not animated. Within the context of animation, it's the work done by the sakuga department. This includes layout, genga, douga, and corrections by enshutsu and sakkan. Note that CG is not included; it's a separate department. A definition for sakuga anime says that it's a slang term often used with attention to the skill of individuals from the "sakuga" staff. It's uncommon for the term to be used to describe CG works.
qwack said:
By all means. Surprise me. Prove me wrong. THEN call this a dumb argument.
I'm not saying it does have a good cut. This does. It's a dumb argument.
Hi.

Like I said earlier, we'll discuss it internally. The policy when we created this site (in 2013!) was "no full CG", but anime is changing and we might have to change with it. I'm leaving this post up for now until I can get all the admins together for a chat.

Please don't turn this into an argument about the definition of sakuga, because the western community has never used it accurately and its somewhat irrelevant.
It stays because there's some 2D work, which yes is a silly way to bypass our own rules.

More importantly though, there's some things I have to say. For starters, I've cordially invited the person in this thread whose only contribution to the booru is to mention that things don't belong in here to take a break from this site. Arguments are fine, trying to help out is excellent, but if you're just here to sour the comments section I recommend you quit. But this also goes to Seligrafo's angry rant about how disrespectful we are to CG by not allowing fully 3D uploads on this site. There's a line between Marie starting this discussion by bringing up a possible change to the booru's policies and just yelling about how we're an affront to art. It's particularly nonsensical since one of the reasons we started the Sakuga Blog was to highlight wonderful work that didn't fall directly under the booru's umbrella, including cases like Houseki no Kuni - which we're translating production materials for since the people running the sites happen to love the damn thing.

(And let me tell you a secret: I personally wasn't in favor of a blanket rule over 3D anyway. But since it really helps everyone who's maintaining the site, I went and accepted it back then. That's not changing since as cool as projects like this are, there's been no paradigm shift here. And really, not being on sakugabooru is perfectly fine. It doesn't mean something isn't well put together.)
Seeing this being accepted saved my life.
I apologize for coming off as angry, I was irked by what seemed to be pretensions coming from the administration of this site because I wasn't aware of the attention that it has been getting elsewhere on the site. I don't regularly check the blog, so I've missed any discussions about this series and other CG shows. I will put effort into checking that more often.

Again, I apologize if I made anyone upset or soured the mood of discussion. I am not in the business of pretending that I know everything and I'm always interested in learning more about this community and the stuff we're communing over.
I too apologize for my ignorance.
I'm curious about how they would plan a scene like this. Do you reckon they'd draw a traditional layout, or that the storyboards would be very fleshed-out?
MarcHendry said:
I'm curious about how they would plan a scene like this. Do you reckon they'd draw a traditional layout, or that the storyboards would be very fleshed-out?
Without a doubt a very "interesting" storyboard was made for this scene.
little question
why don't we creat a tag for full cgi scenes instead of creating 3D booru ?
and if someone don't want to see things like this he can just do the tag blacklist thing
Does anyone know who the key animator was for this scene?