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- Source: #14
- Id: 244153
- Posted: 5 months ago by ken
- Size: 854x480
- Framerate: 23.976024
- Rating: Safe
- Score: 706
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Tzur
5 months agonwssx
5 months agoflashback part is most likely Eri Irei judging from this illustration
pathar
5 months agoXelsy
5 months agoMobi
5 months agoAlso, is it weird that I thought this is road sign?
Oxymoron
5 months agoOxymoron
5 months agoBloodystar
5 months agoThe CGI tag is debatable but it's a compromise most people agreed on so that's the one we will use here.
Be warned that if you keep adding the rotoscope tag, you may get banned.
Rancho
5 months agoTzur
5 months agoAlthough i have no sources on this, the fringes on the end of the scarf, the wand. and the short camera lens are a dead giveaway that this is traced over cgi (everything else too but some animators are cample of achieving a very 3 dimensional realistic look traditionally).
Using 3d models as reference doesnt always warrant a tag, but Onodera uses cgi so prominently that it would be misleading to allude that this animation is completely 2d.
Also no, this is pretty obviously not rotoscoped over live action footage lol
obariisoursavior
5 months agoI believe we need a term for 2D cels that trace over 3D animated figures.
In my opinion, we should neither use the term CGI, nor the term rotoscope here.
Because the 3DCG elements are technically not visible here in the rendering since they were traced again by hand.
Technically something was filmed here before the 2D cels were drawn. The CG character was filmed with a virtual camera and that is something which is close to rotoscoping.
I suggest the community of animation to invent a new term for these kind of works, otherwise there is going to be confusion for a long time.
Perhaps a word that combines the terms 3D and rotoscope together. Maybe CGscopy?
Tzur
5 months agoOnodera's process is unique, and I dont see the industry moving towards similar pipelines in the future.
Also, I can just imagine the hellish comments debating whether something was tracing over cgi or just heavily referenced.
obariisoursavior
5 months agoAs long as people discuss it in a civilized manner there is no problem.
Each specific animation technique needs a name and this is one that has not been defined yet.
6ored
5 months agoPurpleGeth
5 months agoNearly every time you see an indoor setting you can safely assume it was modeled first in CG which is not all that different from Onodera's process
https://www.sakugabooru.com/post/show/126273
Onodera takes action scenes and scenes that feature a lot more than your average anime classroom, so this bothers some people. Regardless, both the CGI and rotoscope tag are inappropriate since both those terms already have clear meanings and what Onodera (and the rest of the industry) is doing is neither of those things.
CG reference or CG assist are the correct terminology for it but the reason it doesnt have a tag on this website is that it's impossible to tell with certainty if a finished scene is using a CG assist
6ored
5 months agoPurpleGeth
5 months agohttps://www.sakugabooru.com/history?search=post%3A244153
Tzur
4 months agoHe mentioned using CGI as reference, but to what extent?
Did he create a fully functional Frieren rig or just use a 3D mannequin as reference? While I have no doubt that he is capable of creating an excellent model, I wonder if he went to such lengths for this relatively small segment. On the other hand, the fringes look like they were simulated in 3D.
Also, did he animate frame-by-frame on CG software, or did he use the software's tweening like you would in traditional 3D animation? There is a difference between using 3d for a static background and using computer-generated timing. (not that one is more impressive than the other, the animation is great regardless)
Sorry if I'm being annoying