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The 1st cut is madness.

Convincingly keeping that curved, mechanical design in perspective at that angle is just fucking absurd. Was 3D reference readily available for this production? Does anyone know if Nakamura's ever used 3D aid?
gestureflow said:
The 1st cut is madness.

Convincingly keeping that curved, mechanical design in perspective at that angle is just fucking absurd. Was 3D reference readily available for this production? Does anyone know if Nakamura's ever used 3D aid?
I want to say yes, but I'm also not sure. hes done absolutely insane stuff like this before too, like his work on the staircase turning from revolutionary girl utena. and his constant background animation, it really makes me think he uses 3D references or roto's them from time to time, but i also just think his understanding of this stuff is so fundamental that he can just make it up and have it be believable.
Yutapon doesn't use CGI or Roto.... gotta broaden your suspension of belief and understand some once in a decade talents have the fundamentals and spacial awareness to pull these kind of cuts off. Like so:
https://www.sakugabooru.com/data/3d835c27995cd7d3c74f99c7f0ef8dcc.mp4
It's pretty heavily implied from interviews that pon doesn't regularly, if at all, incorporate 3D into his workflow (Date: 2021-12-29), also the liberty and flexibility with the mech's anatomy here feel like pretty convincing evidence that no CG referencing was used (during this time esp), or at least not something I'd assume reasonably.