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this is the only time I can recall an official pokemon animation upload has been in the wrong fps like this. i guess let's hope a different release comes out
smearframefan said:
this is the only time I can recall an official pokemon animation upload has been in the wrong fps like this.
I can't notice a difference between the one on youtube and the one on coalowl's twitter. How did they screw with the fps?
alleksi said:
I can't notice a difference between the one on youtube and the one on coalowl's twitter. How did they screw with the fps?
the only evidence, though it's big, is that it it's a 30fps video, and i very much have my doubts that it's supposed to be that considering next to no modern animation ever is 30fps intentionally. there's a tiny *tiny* chance of it being a deliberate choice but i just. doubt that a lot
I don’t think the Pokémon channel is at fault here, it’s just how coalowl decides to render their videos. All their recent works are 30 FPS both on YouTube and on Twitter.

Probably has something to do with their use of rotoscoping (and that 30 FPS is a common framerate with cameras).
Igettäjä said:
I don’t think the Pokémon channel is at fault here, it’s just how coalowl decides to render their videos. All their recent works are 30 FPS both on YouTube and on Twitter.

Probably has something to do with their use of rotoscoping (and that 30 FPS is a common framerate with cameras).
Oh that’s fascinating.. I’m not familiar with Coalowl’s work, so that explains a lot. I suppose the video is alright the way it is then.
I gotta agree with igettäjä here.
To me Coalowl seems very much like a self taught animator so them using non-standard frame rates is not surprising. They likely film their reference at 30, or alternatively their animation software defaults to 30.

animating at 24 is a convention exclusively built for tv/film, and I think there's some exploring to be done for web animators when it comes to animating at frame rates beyond 24, like 48 or 60. I've done one limited animation test at 60 and it has some interesting implications for the flexibility of easing, rapid motions and impact frames. I wanna try more.