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The keyposes are just way too obvious. I feel as though Steven Universe is trying to do these awesome fight scenes anime has, but fails at it with its animation style of hard pose to pose animating.
I blame the animation timer and/or director for this. I do the same if an anime has similarly disjointed fight scenes.
I don't see the problem. This looks great to me.
The timing for this fight was really awkward, I really couldn't feel any weight or force in the actions...
Ndzhang said:
The timing for this fight was really awkward, I really couldn't feel any weight or force in the actions...
I know this from three years ago but the scene is ok. The timing fits with the music so I dont see your point
agreen12 said:
I know this from three years ago but the scene is ok. The timing fits with the music so I dont see your point
I feel like that's also an issue, it only works if you accompany it with the music it's supposed to have during the scene.
Anihunter said:
I feel like that's also an issue, it only works if you accompany it with the music it's supposed to have during the scene.
Yeah I guess so. But hey it's my take on it. And I can see your point without any context i guess it might be out of place
Secretname911 said:
The keyposes are just way too obvious. I feel as though Steven Universe is trying to do these awesome fight scenes anime has, but fails at it with its animation style of hard pose to pose animating.
Please don't kill me if what I say next seems stupid or nonsensical. Sometimes I know what I'm talking about, and sometimes I don't.
I feel like with action scenes like this, genga works better than straight ahead animation. Genga at least gives the overseas animators something to work with.
zrockhold23 said:
Please don't kill me if what I say next seems stupid or nonsensical. Sometimes I know what I'm talking about, and sometimes I don't.
I feel like with action scenes like this, genga works better than straight ahead animation. Genga at least gives the overseas animators something to work with.
Genga is not a type of animation. It's just the cleaned up key frames that will then be sent to ADs for corrections. Easter and western animators alike use both straight-ahead and pose-to-pose animation.