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0:00 - 0:15 : keiichiro watanabe
0:16 - end : kouki fujimoto
Nice camera movement and impact frames
Kendo said:
Nice camera movement and impact frames
Totally agree
Floaty animation, the concept of weight seems non-existent here.
MySpaceDandy said:
Floaty animation, the concept of weight seems non-existent here.
Yeah, seems like it.
Does fujimoto work for a specific studio?
AlexHowland said:
Does fujimoto work for a specific studio?
no, he's freelance.
K1ro is tremendous, but CGI background/compositing issues aside, he really needs to get over his obsession with characters 'skating' on rough and uneven surfaces like concrete and wood as if they're on an Olympic ice rink - it's horrible and ruins any sense of immersion.

It's not just an issue with the backgrounds either, it's quite literally the skating motion he chooses to animate, which would look bizarre on top of the best possible concrete background..
biscobisco said:
K1ro is tremendous, but CGI background/compositing issues aside, he really needs to get over his obsession with characters 'skating' on rough and uneven surfaces like concrete and wood as if they're on an Olympic ice rink - it's horrible and ruins any sense of immersion.

It's not just an issue with the backgrounds either, it's quite literally the skating motion he chooses to animate, which would look bizarre on top of the best possible concrete background..
You should tell him that
I feel like K1RO is kinda like modern Yutapon in the fact that he tends to utilize the animated medium by avoiding realism. His obsession with having characters skating around is no less absurd than Yutapon's obsession with cubic debris, but I don't see either of them are problems. This is an animated medium and they are showing characters doing impossible things to begin with, there isn't anything wrong with diverting from factual reality as far as physics are concerned as long as the energy of the scene is kept.
I think watanabe is one of the best current animators
imo,his gojo vs sukuna and the one from TGOH
are of the best fighting scenes in the recent years

first,sorry for bad english but I will try to explain myself

but yes,I agree with biscobisco on this one and the one against hanami
definitely,it isn't about avoiding realism,
but the difference is that yutapon maintains the sense of weight ,realism and connection of the different integrated parts of his super power scenes

here there is a palpable sense of disconnection between the characters and the background,but again the sheer amount of ambition make up for it

don't get me wrong,both scenes are superb but I think biscobisco's intention is misinterpreted

edit:,actually the hanami fight had a very good part of yuji trying to maintain his balance on the moving woods

Sabotower said:
there isn't anything wrong with diverting from factual reality as far as physics are concerned as long as the energy of the scene is kept.
I wholeheartedly agree with this
yet,there is something palpable here that can stand out
How you said is exactly how I feel about Watanabe's animation quirks, and your English isn't bad at all
Sabotower said:
I feel like K1RO is kinda like modern Yutapon in the fact that he tends to utilize the animated medium by avoiding realism. His obsession with having characters skating around is no less absurd than Yutapon's obsession with cubic debris, but I don't see either of them are problems. This is an animated medium and they are showing characters doing impossible things to begin with, there isn't anything wrong with diverting from factual reality as far as physics are concerned as long as the energy of the scene is kept.
Good point, but my issue is not so much the avoidance of reality - it's the lack of consistency with the show's established 'laws of reality' that it creates. Yuji and Nanami as characters have to move like human beings 99% of the time, running, jumping, rolling - they just happen to run faster and jump higher thanks to cursed energy.

Case in point, the cut that's literally prior to the skating sees Yuji having to slide down the embankment on his butt, fully subject to gravity, like a regular human being - the very next cut he's now skating up the same embankment and getting huge height like it's a half-pipe or something, completely defying and even seemingly reversing the gravity that visually governed his movement seconds before.

Defying regular reality is fine, but if you visually create a set of rules (physics, gravity) that characters are bound by most of the time, and then ignore them for a full sequence of animation for seemingly no reason, it tends to be extremely jarring and for my money, it does ruin the energy of a scene.

It's not a HUGE deal, because the offending cuts are very short and the overall fight is awesome but yeah, IMHO animation should be consistent with the laws of physics/reality that have already been established in-universe.
biscobisco said:
Good point, but my issue is not so much the avoidance of reality - it's the lack of consistency with the show's established 'laws of reality' that it creates. Yuji and Nanami as characters have to move like human beings 99% of the time, running, jumping, rolling - they just happen to run faster and jump higher thanks to cursed energy.

Case in point, the cut that's literally prior to the skating sees Yuji having to slide down the embankment on his butt, fully subject to gravity, like a regular human being - the very next cut he's now skating up the same embankment and getting huge height like it's a half-pipe or something, completely defying and even seemingly reversing the gravity that visually governed his movement seconds before.

Defying regular reality is fine, but if you visually create a set of rules (physics, gravity) that characters are bound by most of the time, and then ignore them for a full sequence of animation for seemingly no reason, it tends to be extremely jarring and for my money, it does ruin the energy of a scene.

It's not a HUGE deal, because the offending cuts are very short and the overall fight is awesome but yeah, IMHO animation should be consistent with the laws of physics/reality that have already been established in-universe.
I apologize in advance for my bad English..

Oke-oke.. I think the problem will finished if the skating cut just use anime line for the background, but dude, I think this is what all animators should do.. cause if the background just anime line you will not came here to this post.. I think it's still a background/compositing issues tho, i mean if the background at 0:09 cut: 6 has a tempo from slow to fast, it will solve the problem in the skating cut..

I mean a lot of animator are do experiment with their animation..

Like Ohira, Nakamura, Kugai, Weilin, BahiJD and others and others.. just like the idea of character skating, is just something amazing for me, even Nakaya Onsen is doing it on #164044 cut: 2.. i think Watanabe will make a change to the sakuga animation, just like Nakamura and Ohira did, they get their style when they experiment with their work and it takes years man.. so, i think you just can't stand with Watanabe style..

Watanabe style is a bit like Ohira, some abstract and expressive.. if you can't with Ohira, maybe with Watanabe you can't to..
There are number of problems to list with this but something other than composting which I feel like the responsibility totally lies upon the animator...
There's is no relation between the change from 4th and 5th cut, it's very disturbing and feels disconnected. These are consecutive frames- https://slow.pics/c/l95NYg0i and there's a stark difference between these, feels like some information has been omitted.