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- Source: #24 (Watanabe NC)
- Id: 149677
- Posted: about 3 years ago by ken
- Size: 852x480
- Framerate: 23.976024
- Rating: Safe
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ken
about 3 years ago0:16 - end : kouki fujimoto
Kendo
about 3 years agoagreen12
about 3 years agoMySpaceDandy
about 3 years agoAlmightySoulKing
about 3 years agoAlexHowland
about 3 years agoKamKKF
about 3 years agobiscobisco
almost 3 years agoIt's not just an issue with the backgrounds either, it's quite literally the skating motion he chooses to animate, which would look bizarre on top of the best possible concrete background..
MerrBear
almost 3 years agoSabotower
almost 3 years agohgfdsahjkl
almost 3 years agoimo,his gojo vs sukuna and the one from TGOH
are of the best fighting scenes in the recent years
first,sorry for bad english but I will try to explain myself
but yes,I agree with biscobisco on this one and the one against hanami
definitely,it isn't about avoiding realism,
but the difference is that yutapon maintains the sense of weight ,realism and connection of the different integrated parts of his super power scenes
here there is a palpable sense of disconnection between the characters and the background,but again the sheer amount of ambition make up for it
don't get me wrong,both scenes are superb but I think biscobisco's intention is misinterpreted
edit:,actually the hanami fight had a very good part of yuji trying to maintain his balance on the moving woods
I wholeheartedly agree with this
yet,there is something palpable here that can stand out
Shaymincar
almost 3 years agobiscobisco
almost 3 years agoCase in point, the cut that's literally prior to the skating sees Yuji having to slide down the embankment on his butt, fully subject to gravity, like a regular human being - the very next cut he's now skating up the same embankment and getting huge height like it's a half-pipe or something, completely defying and even seemingly reversing the gravity that visually governed his movement seconds before.
Defying regular reality is fine, but if you visually create a set of rules (physics, gravity) that characters are bound by most of the time, and then ignore them for a full sequence of animation for seemingly no reason, it tends to be extremely jarring and for my money, it does ruin the energy of a scene.
It's not a HUGE deal, because the offending cuts are very short and the overall fight is awesome but yeah, IMHO animation should be consistent with the laws of physics/reality that have already been established in-universe.
Wisanggeni
over 2 years agoOke-oke.. I think the problem will finished if the skating cut just use anime line for the background, but dude, I think this is what all animators should do.. cause if the background just anime line you will not came here to this post.. I think it's still a background/compositing issues tho, i mean if the background at 0:09 cut: 6 has a tempo from slow to fast, it will solve the problem in the skating cut..
I mean a lot of animator are do experiment with their animation..
Like Ohira, Nakamura, Kugai, Weilin, BahiJD and others and others.. just like the idea of character skating, is just something amazing for me, even Nakaya Onsen is doing it on #164044 cut: 2.. i think Watanabe will make a change to the sakuga animation, just like Nakamura and Ohira did, they get their style when they experiment with their work and it takes years man.. so, i think you just can't stand with Watanabe style..
Watanabe style is a bit like Ohira, some abstract and expressive.. if you can't with Ohira, maybe with Watanabe you can't to..
Zenzen
over 2 years agoThere's is no relation between the change from 4th and 5th cut, it's very disturbing and feels disconnected. These are consecutive frames- https://slow.pics/c/l95NYg0i and there's a stark difference between these, feels like some information has been omitted.