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sakugaku said:
So much pose to pose.
I know, it reminds me of modern day Simpsons. And that's bad.

All joking aside (though the first half of that was semi-serious) isn't the Pose-to-pose method common in most anime? Let alone animation in general?
sakugaku said:
Yes but I think we all had very high expectations regarding the animation quality when this project was announced.
Considering that it was Tomino's big comeback and Kenichi Yoshida was involved.
Honestly, I think it has to do with Tomino being inactive as long as he has, coupled with the fact that he's doing storyboards. And that's before you factor in that Sunrise has no less than five shows this season (Tribe Cool Crew, Aikatsu season 3, Cross Ange and both Gundam shows- this and Build Fighters Try). That second fact alone would have drained most of Sunrise's available resources and schedule alone. Maybe if it were released before Build Fighters (and those other three shows), this probably wouldn't have been as big an issue as it is now.
Anihunter said:
Honestly, I think it has to do with Tomino being inactive as long as he has, coupled with the fact that he's doing storyboards. And that's before you factor in that Sunrise has no less than five shows this season (Tribe Cool Crew, Aikatsu season 3, Cross Ange and both Gundam shows- this and Build Fighters Try). That second fact alone would have drained most of Sunrise's available resources and schedule alone. Maybe if it were released before Build Fighters (and those other three shows), this probably wouldn't have been as big an issue as it is now.
I don't think working on multiple shows is an issue for Sunrise. Their sub-studio system was developed to ensure they could create multiple shows at the same time. Sunrise are one of the largest anime production houses, probably only 2nd to Toei.

For the show itself, it is honestly not that far off from the likes of Brain Powered, Turn A Gundam and Overman King Gainer (which Yoshida was also part of). All these previous shows had minimal 'sakuga' and featured a lot of Tomino's quirky storytelling and visual directing style. Yeah there was some expectation as members of the Gundam Unicorn team were moving on over, but each Unicorn episode had 6-12 months of production time and had the benefit of being a high budget OVA. In the end Tomino has a very distinct way he likes to present his shows and G-Reco reflects that.

As for the cut itself, it step by step follows choreography a professional dancer came up with, so it makes sense to get the feeling that the animated sequence isn't free motion. All the dance eye catches are choreographed by Tomino's own daughter (there's a bit of trivia!) who is a professional dancer. Just as not all rotoscope is evil, not all pose to pose animation is bad either. Kurashima is a talented animator, lets not forget that.
Kraker2k said:
I don't think working on multiple shows is an issue for Sunrise. Their sub-studio system was developed to ensure they could create multiple shows at the same time. Sunrise are one of the largest anime production houses, probably only 2nd to Toei.

For the show itself, it is honestly not that far off from the likes of Brain Powered, Turn A Gundam and Overman King Gainer (which Yoshida was also part of). All these previous shows had minimal 'sakuga' and featured a lot of Tomino's quirky storytelling and visual directing style. Yeah there was some expectation as members of the Gundam Unicorn team were moving on over, but each Unicorn episode had 6-12 months of production time and had the benefit of being a high budget OVA. In the end Tomino has a very distinct way he likes to present his shows and G-Reco reflects that.
Okay, but just to bring up a few points:
1. How do we know which division's doing what series? More so since at least three of them (The Gundam shows and Cross Ange) have shared a few of their animators with one another.

2. I thought most of Tomino's stuff had very few moments of Sakuga in them.
h4h4 gundam blows my mum m8 why du youeven care
NotDisgaeamad said:
h4h4 gundam blows my mum m8 why du youeven care
I could ask you the same question.
Anihunter said:
I could ask you the same question.
I apologise for everything.
Anihunter said:
Okay, but just to bring up a few points:
1. How do we know which division's doing what series? More so since at least three of them (The Gundam shows and Cross Ange) have shared a few of their animators with one another.
Generally via 3 ways: from magazine articles, from comments made by staff on blogs/twitter/interviews and thirdly by fans on the internet who look to find connections and patterns. I wrote about it here: http://vanishingtrooper.wordpress.com/2011/10/08/a-rundown-of-the-studios-at-sunrise/

sakugaku said:
What do you mean by minimal? Do you mean Masashi Ando's great work on King Gainer?
Minimal as in there was not a lot of it. I mean yeah there are some good scenes, but outside of the OP, Yutapon scene and Ando, can you name anything else from the show that's well animated? The Yutapon scene was from an outsourced BONES episode. The reason that episode looked good was because it was handled by a different studio. Much like how episode 10 of G-Reco was outsourced to Studio WIT, it managed to look better than all the other episodes. (see post #11439). Just because it has a few good scenes doesn't make the entire show well animated. Same with G-Reco, there are some nicely animated scenes that have cropped up over the last 12 episodes, but consider it as a whole and its not the sakuga showcase one was expecting.