This post was deleted. Reason: merging, quality of the posts intrude on the animation to an undesirable extent, splitting artists, etc. MD5: 63de8488447558bb29fe4a45bf3c51db
This post belongs to a parent post.

Edit | Respond

I wonder how long it takes Kameda to animate like this. I know that he doesn't use a ton of individual drawings, but each one is so complex that it must take a long time, right?
EDIT: Clarifying and correcting my comment because I didn't articulate what I was trying to say well at all, and in fact came across as completely wrong.

In the end, this isn't even a worthwhile debate because it always comes down to animator skill, experience, among other things.

My initial reasoning was that straight-ahead animation is more intuitive. If you gave somebody a pencil for the first time and asked them to animate, they would likely draw straight-ahead. Meanwhile, drawing more pose-to-pose heavy takes experience, it takes an understanding of the anime process and knowing where and when to place in-between guides to create satisfying movement. That is not to say drawing straight-ahead doesn't also require experience, especially to do it well. In the end it (unsurprisingly) comes down to experience and skill, someone like Yoshimichi Kameda who has complete mastery of the artform does not "take longer" due to pose-heavy animation.
Conversely, someone who is not very familiar with the concept of breakdowns and modulated timing however, MIGHT struggle with the idea of pose-to-pose and instead be much faster drawing straight-ahead. It all depends on the animator and the context at the end of the day.
Anonymous
almost 3 years ago
PurpleGeth said:
yeah it's an age old debate but I'm certain using fewer drawings takes way more time (generally speaking) since there needs to be significantly more planning and trial-and-error put into each one, even if the total amount of frames drawn is lower than someone drawing straight-ahead.
hey man, not trying to be rude here, but i think you're definetely spreading missinformation here.

it's never been age old debate and logically speaking, cleaning more frames, also takes more time. Experienced animators actually just utilize the inbetweeners efficiently to save a lot of time. If you would compare to someone who would keep complete control over volume, motion, consistency in general (like okiura for example) he would have to really carefully put down every line to keep these said aspects.

i think instead of just saying these things, you should look more into animation, inform yourself and maybe make experiences yourself by actually animating.
you're making bold assumptions which could definetely give people the wrong idea about how they would see animation itself.

The amount of time actually taken for a frame is also depending on the detail, draftmanship, experience, beeing able to adapt etc.

There is so much more behind any scene in anime, because most of the time there is always someone else who also put their hands on that certain sequence (animation, art directors).
And since we do not exactly know how some of the corrections have been handled over here or if all the drawings might even went uncorrected, it's always hard to make assumptions about the time that went into an invidual cut.
PurpleGeth said:
yeah it's an age old debate but I'm certain using fewer drawings takes way more time (generally speaking) since there needs to be significantly more planning and trial-and-error put into each one, even if the total amount of frames drawn is lower than someone drawing straight-ahead.
I've seen this misconception way too many times on this site. I think BM put it best.
PurpleGeth said:
yeah it's an age old debate but I'm certain using fewer drawings takes way more time (generally speaking) since there needs to be significantly more planning and trial-and-error put into each one, even if the total amount of frames drawn is lower than someone drawing straight-ahead.
yeah, I understand what you mean.