This post was deleted. Reason: quality/AR + full scene together. MD5: 60891b14bda2d4e072f0c765bc5a90fb
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I think that Norio might have my favorite style of debris I've ever seen. For a long time I would've said that Hidetsugu Ito had my favorite just because his effects shapes are incredible, but I think that the logic behind Norio's debris is so satisfying. His debris makes sense in terms of volume and size, you can frame-step through his scenes and can understand exactly where each piece of dirt and debris is coming from, and it makes his scenes that feature debris work so satisfying.