This post was deleted.
Reason: better source. MD5: ce98eeca27b2f3619117c0726513cfd4
This post belongs to a parent post.
|
Please log in. To create a new account, enter the name and password you want to use.
If you supplied an email address when you signed up or added a email later, you can have your password reset.
|
kViN
almost 8 years agoAjay
almost 8 years agoArasan
almost 8 years agoHitorio
almost 8 years agoEffects and Lighting O_O
mtobob
almost 8 years agoRaebo123
almost 8 years agoHitorio
almost 8 years ago2) The purpose being to show a lot in a "too-short" amount of time? I don't get that impression from watching these cuts. They don't feel that dense or compact as if they're trying to deliver large amounts of information in [as narrow a window of time as possible/as few frames as possible]. 0:16-0:18 is the only cut that this description of yours seems remotely capable of being applied to.
3) In case you aren't sure why I "-_-"'d the key animation and "O_O"'d the effects and lighting, it was in order to identify the specific components of the visuals that I personally found lackluster/okay vs the parts that I found outstanding.
I also have a peeve for when people see great lighting and effects on okay-ish key animation and then claim that the animation is so much better than, say, the works of Bones or Madhouse; people have done this with Fate/Zero, for example. In that regard, my little expression of what I find awesome vs what I didn't served double duty; that's something I wanted to address.
kViN
almost 8 years agomtobob
almost 8 years agoCasshan
almost 8 years agoRon
almost 8 years agoHitorio
almost 8 years agoI'll replace the words in my previous comment to clarify what I meant about Bones and Madhouse. I didn't use the correct verbage for the correct community I was talking to. My point behind the words isn't self-defeating at all.
When I mentioned Bones and Madhouse in that positive context, the goal was to bring to mind the highlights of their animation history - down to specific cuts that have you go "Yeah; I remember those cool tidbits from them." I was specifically thinking about cuts from Yutaka Nakamura, Norimitsu Suzuki, Yoshimichi Kameda, and even the freelancers that contributed work to Madhouse without being part of the studio, such as in Birdy the Mighty with Norio Matsumoto and Shingo Yamashita.
I wanted brevity, so I mentioned studios in order to communicate that idea to you. The statement itself wasn't inaccurate, but given the conversational context of a site like this, it contained buzzwords that implied inaccurate ideas from me.
Even though Gainax is a shell of its former self, I'd still buzzword "Gainax" when talking about dynamic animation because I'm using the label along a different stream of thought.
Casshan
almost 8 years agoToshiyuki Inoue is a fan for a reason, even One punch man lacked decent character animation. the animation in kyokai no kanata was impressive in the action scenes and character interactions with episode 11 being non stop action animation.
Their new movie is a challenge for them, but I'm sure they will be much better animators at the end of it.
kViN
almost 8 years agoPlenty of interesting arguments in this site have sparked off negative criticism, but this started with a passive aggressive reply and ended up with an even more pointless argument. If you want to have a legitimate argument about mediocre cuts elevated by other elements and thus wrongly (?) perceived as good animation, go do it somewhere else, because this is ending here. I recommend you do it on an upload where it actually applies though!
FlyingWithFeathers
about 7 years agoMobi
almost 7 years agomayo
almost 7 years agoWisanggeni
over 2 years agoElizabeth
about 2 years agoShaymincar
about 2 years agokViN
about 2 years agolovendpeace
about 2 years ago