cut 2 dengyishan huang 黄鄧依姍
cut 3 you chi (尤齊) with ceng corrections
last cut xinxiong ceng (+ the one after it, not included in this upload)

remaining cuts AU.(possibly some more cuts in this sequence handled by RAnimation)
 
Date Aug 2, 2016 User weleaveshadows Rating Safe Score 114 Hidden 12
neptune432 said:
Yeah, why?
it's easier to do than straight-ahead animation, plus you can plan out timing much better.
Anihunter said:
it's easier to do than straight-ahead animation, plus you can plan out timing much better.
Yeah, that's fine. I think maybe I came off as not liking pose to pose animation, but to clarify, I'm OK with it.
ihhh said:
There is a lot wrong with your comments which I don't feel like rebutting, but it might help you to research the principles of animation.
You made some great points. That said, while the principles of animation are an absolutely essential resource, I think referring to them as the holy bible of animation is a bit of a heavy handed approach. There isn't only one way to make "good" animation, and implying that animation can only be good if it checks all the boxes on the master list (i.e. uses the medium to its fullest potential, as you said) is kind of restrictive. But maybe I extrapolated too much and you didn't really mean it like that.
bioid said:
You made some great points. That said, while the principles of animation are an absolutely essential resource, I think referring to them as the holy bible of animation is a bit of a heavy handed approach. There isn't only one way to make "good" animation, and implying that animation can only be good if it checks all the boxes on the master list (i.e. uses the medium to its fullest potential, as you said) is kind of restrictive. But maybe I extrapolated too much and you didn't really mean it like that.
If a story told through in medium X doesn't use benefits (potential) of it's media to tell said story, then why tell a story through it and not other media?
These principles are principles for a reason. Animation which is just motion from X to Y with even in-betweems and without anticipation and stuff is boring and lacks any impact on the viewer.
It's very sad for me how a lot people could care less about these things.
bioid said:
You made some great points. That said, while the principles of animation are an absolutely essential resource, I think referring to them as the holy bible of animation is a bit of a heavy handed approach. There isn't only one way to make "good" animation, and implying that animation can only be good if it checks all the boxes on the master list (i.e. uses the medium to its fullest potential, as you said) is kind of restrictive. But maybe I extrapolated too much and you didn't really mean it like that.
You need to understand the rules in order to break them. You cannot break them arbitrarily, accidentally, or through lack of knowledge, you need to have a good reason to break them.
Ajay said:
I assume he means it's very one tone and expressionless. It's not using the full potential of the medium. Animation brings a performance to life, but there's nothing here that's really doing that. She's just going from pose to pose with little in the way of actual expression. I have no idea what the scene is trying to convey because there's just nothing there. It's obviously not badly animated, but it's not very interesting.
I think what your saying is its not smooth. It does feel a little stiff. There's no easing into the poses.
 
its so freaking bright, idk if its just my end but i can barely se anything with emilia. looks outstanding tho
 
Wait, that Joel Crawford? As in the one who directed Puss In Boots: The Last Wish??
idonno said:
Wait, that Joel Crawford? As in the one who directed Puss In Boots: The Last Wish??
Yeah, funny coincidence. Looks like this was his first screen credit
Also I just noticed. Why is the storyboard the parent post?
idonno said:
Also I just noticed. Why is the storyboard the parent post?
Since storyboards have fewer drawings and are usually made by a single artist or a small team of artists, I prefer to upload them uncut than splitting into scenes. But a child post can't have multiple parents, so I have to reverse the hierarchy to link everything under one post
 
 
Date Apr 4, 2023 User Jackcifer Rating Safe Score 10
the paper bouncing feels very nice
 
I think this is the best think hiraoka has made, but i also think this is one of the best animations ever. Its so beautiful and yet so intense. He's just a complete master at this.
Also, each frame has such an immaculate amount of detail, I love disecting them and drawing them to try and understand the form a bit better.
All of that, just to sell ramen.
 
https://twitter.com/ttr1976/status/1643192115651047424?s=20
原画でスポット参加
門脇聡さん!
スカートはためくアルネイズのカットを、「これだけは門脇さんに!」と指名させてもらいました。絶妙に透けて美しい仕上がりになりました!😍
This is legit the most Araki made Araki opening I've seen in years hehe, especially with the blue and red contrast as always with those transitions. Bro went in.
 
 
Date Apr 4, 2023 User eli Rating Safe Score 15
Kaneko is a god tier artist, and one of the best Art Directors in Animation right now. Even while being among the few artists who still maintains a traditional background art scheme he out does near all competition
So agreed! He's super friendly on Twitter too, very approachable, really seems like a great guy. Was just digging through some old files & reminiscing and realized I'd been sitting on these backgrounds he posted back when the show aired, so figured they belonged here. :)